![]() ![]() Butchering is also handled through the same status menu. To train, make sure you have at least one dwarf with 'animal training' labor enabled, then find the animal in the status tab ( z) and designate it for training. Once you've captured an animal, even if you're going to butcher it you probably want to get it trained at least a little, to avoid it breaking free on the way to the butcher shop. Then you surround the single ramp with traps. One way to increase the chances of an animal walking into your traps is to channel one long, 1-tile wide, dry moat( d, h) and remove all ramps( d, z) except one in the middle of the moat. Hint: placing your cage traps randomly can take too long to capture anything. Note: the capture live land animal option at the kennels catches vermin not animals. You should probably designate an animal stockpile ( p, a) where the animal will be taken after it's caught.Īfter this, just wait for the animal to be caught. Theres a certain distance theyll go to grab a corspe for butchering but if you have your dwarfs gather refuse and move it near them that should work. To capture creature -sized animals, a cage. Animal traps are unrelated to other traps. An animal trap can be made from wood or metal. They are created at a carpenters workshop with 1 log, or a metalsmiths forge (in the Furniture menu) with 1 bar, by a dwarf with the trapping labor enabled. e Extract from a dead animal Requires a caged fire snake, cave spider, or phantom spider and animal dissection. If your refuse and corpse stockpile is near your butcher shop they SHOULD automatically butcher any dead animal dumped in it. An animal trap is furniture used to catch live vermin. Essentially, your dwarves are lazy, but in this case, theyre actually being productively lazy instead of uselessly lazy. The Dwarven Butcher realizes this, and decides that butchering the corpse for no meat isnt worth the effort, and simply ignores it. ![]() Usually used on animals that your hunter brings back, or tame animals you chose for slaughter. So small, in fact, that butchering them will yield no meat at all. Mechanics skill is used to place the trap. Butcher's Shop b Butcher a dead animal Renders a dead animal into its component parts of meat, fat, skin, bones, and skulls. Another issue may be a lack of dwarves who have the Hauling labor enabled. In the stockpile settings menu, go to Refuse, then highlight Bones and press p to permit all types of bones in that stockpile. ![]() Thanks in advance my fellow dwarves.Assuming you want to capture animals (groundhogs, horses, bears, dreaded Rhesus Macauqes) as opposed to vermin.īuild a cage trap where the animals roam (usually next to an outdoor food pile works well) with build, Traps, cage. Bay Watcher Clutter in a butcher shop on: December 14, 2007, 11:51:00 pm What does a butcher shop end up making then can clutter it up I have a refuse pile, a food pile which includes meat and fat, a leather pile, and tanneries which are supposed to tan hides but cant find any. 141 1 Add a comment 2 Answers Sorted by: 4 Make sure that your refuse stockpile is set to accept bones. I just need someone to point it out for me. I expect the solution to be something that has been hidden in plain sight on the screen this entire time. I have also forced one of the butcher workshops to only use materials from any of my corpse and refuse stockpiles with no luck. I have built several butcher workshops, even right next to a dead animal to see if location was a problem. I have a standing order set to allow dwarves to stockpile refuse from above ground in case that was the problem, but with no luck. You should see 'Animal ready for slaughter '.Find an animal, any animal that's in your fortress. I have only had luck with butchering livestock. Reply 1 on: June 19, 2008, 04:28:18 am To be frank, you're doing it wrong. When the flesh has rotted away the dwarves seem fine with using the bones for crafts, but they refuse to use the meat for anything. Maybe you need to change your 'standing orders' to. Go to work orders tab, set a task that butchers corpses if there are butcherable corpses available (I think its supposed to be automatic but I dont trust it) That should be it. The same goes for Giant Olms and Giant Bats that I encounter in deep caves. Labour > Standing orders > set to Dwarves gather refuse from outside. but never take the corpses back to the butcher. My hunters have killed yaks, elephants, etc. This happens to animals regardless of them being above or below ground and no matter what size they are. I have some problems with dwarves not butchering dead animals, Instead they'll just let them rot. Hi! Returning player here who hasn't played in years, so I'm a bit rusty and need help with a dumb question. ![]()
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